| v0.3.0 | Nov 9, 2026 | - Puzzle it Out has five pictures: besides the meadow, the jigsaw can now be a day at the beach, a snowy winter, a starry night or a veggie garden, each with its own bunny (with a bucket, in a scarf, sleepy in a nightcap, or with a basket of veggies). Every piece has something on it to place it by.
- High score boards: every finished game goes on a board shared by every game with the same number of players and the same jobs. The host names the team, and the end screen shows where you placed, the scores around yours, and the top 10 of all time.
- Leave asks what you mean: during a job, Leave offers Leave Task (back to the job list to pick another) or Leave Game, and only leaving the game asks "Are you sure?". The old Back to the Job Board button is gone. Leaving no longer ends the game for everyone: the rest keep playing, the host's job passes to someone else, and a job that now needs more players than are left is dropped (the game tells you which).
- Play solo: the host can start a game alone. Jobs for two or three are left out, so it's all jobs you can do on your own.
- Practice is gone. To try jobs out, start a game on your own. Better still, learn them in a real game with the people you're playing with, who can hop in and help.
- Quicker to set up: every game is now a race against the stopwatch, with no time limit and no game length to pick. In the lobby the host picks Tasks: Auto deals 5, 10, 15, 25 or 50 jobs (chosen from a pick list) at random when everyone's in, only ones the players there can do, or Manual lets the host pick them (starting from 10 at random). Jobs for more players than have joined are left out when the job list appears, and it says which. Play again keeps the same jobs, so you can beat your time.
- Odd Bunny Out and Oil Change are gone. Odd Bunny Out's grid of look-alike bunnies was hard to read on a phone, and Peekaboo already has you find the odd bunny out. Oil Change didn't feel right in play tests, and Tire Rotation, Fill 'er Up and Under the Hood still cover the car jobs. Neither is on the job list or in the task picker any more.
- Back in the game after a dropped connection: a phone or tablet whose Wi-Fi went quiet in the lobby now notices within seconds and gets back in, so it moves along with everyone when the game starts. If it can't get back into its game, the home screen says so ("Lost your game") with a Rejoin button, or, if the game has ended, with its code filled in ready to join again. Tapping Join before the connection is up says so too.
- Feedback: a Feedback button on the home screen opens a form in a new tab to report a bug, ask for something or share an idea. It notes which version you're on, and your game stays open.
- Headcount waits until you're ready. Before every parade the screen shows the question and a big Ready button, and the bunnies set off only when you tap it. The first parade also says how to play.
- Peekaboo is easier: four rounds instead of five, with the bunnies staying up longer, never more than six of them, and no more tiny differences like a big eye or a slightly lighter coat. Every odd bunny now differs in a way you can actually see.
- Map Reader's mazes are bigger and branchier: 6×6, 7×7 and 8×8, full of side passages, so the Driver has a choice to make at every few steps and needs the Navigator all the way to the carrot. The Navigator's map fills the screen, even on a small phone.
- Tire Rotation plays like a real shop: drag a tire (or tap it, then tap where it goes) to the wheel its arrow points to, straight from one wheel to another, or set one aside in the single shop spot beside the car. The lug nuts are gone. Anyone watching sees which tire you've picked up. It's different every time: each car's rotation is picked from nine, and the cars get harder as you go. The first is a simple swap (front to back, side to side or an X), the second goes round in a circle (clockwise or anticlockwise), and the third is a cross or a zig-zag. The chart on the wall starts each arrow with a dot, so you can tell which way every tire goes.
- Thump Along alone is easier. Solo patterns are now 4, 6 and 8 thumps (with helpers they're still 7, 10 and 13). And when nobody is helping, a wrong tap plays the pattern again by itself after a moment, so you can watch it again straight away. With a helper on the job it still waits for Watch again, so you can plan who remembers which part.
- Fill 'er Up looks the part: the pipes now run from a real gas pump, with its price lit up and its nozzle on the end of a hose, to a car parked beside the board with its fuel door open. When the pipes join, you see the gas run into the car.
- Spot the Change is easier to read: each picture now sits in its own wooden frame, with a clear gap between the two, so it's plain at a glance there are two pictures to compare. And nothing is ever just a little bigger or smaller any more, which was too hard to see on a phone: every difference is something missing or extra, a new color, flipped, moved, or a different number of stripes, leaves or buttons.
- A bunny on your tab: the game has its own icon, a bunny head on an orange circle, in the browser tab and on your home screen if you add it there.
- Every job fits the screen without scrolling on an iPhone 13 or bigger and on every iPad, upright or sideways. On an iPad they use the extra room: Connect the Dots and Peekaboo make their board and field of holes the biggest square the screen has room for, Button Pusher's buttons grow to fill the screen (in a wider grid when the iPad is on its side), and the Caller's clues are bigger to read out. Blueprint's grid and Thump Along's ring of burrows grow to fill the screen too, and on an iPad on its side Blueprint's colors and Check, and Thump Along's pattern and Watch again, sit beside them, so they're as tall as the screen. Map Reader's map, the Driver's window and the arrows all grow to fit the screen. Under the Hood's car stands big above what's wrong with it, and with the iPad on its side the car sits on the left with the checks and repairs down the right. Headcount's parade grows to fill the screen, and its number buttons come up under it once the bunnies have gone by. Safe Crackers is bigger all round, and on its side puts the clues on the left and the dial on the right. Its "Wrong code" and "Safe open!" note no longer pushes the dial down.
- Only your team's bunnies in the Burrow: the three bunnies from the home screen no longer stay behind in the lobby or on the end screen when you start a game quickly. They hop away as you arrive, or are simply gone if you weren't looking.
- Sound comes back by itself: if the sound stops mid-game (the phone locks, a call or notification comes in, or you switch apps), it starts again when you come back to the game, or at the latest on your next tap, with no need to reload. A narrator line that didn't load (on a patchy connection, say) is tried again the next time it's needed instead of staying silent for the rest of the game.
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| v0.1.0 | Nov 7, 2026 | - The first release. A co-op party game for 2 to 8 people in the same room, each on their own phone or tablet, with nothing to install and no sign-up. The host makes a game, everyone joins with its four-letter code, and the team shares out a list of small jobs and races to finish them all.
- The host's phone is the narrator: it calls the start, the halfway mark, the last minute and the finish out loud, with every line shown as a caption on everyone's screen. The mute button sits top right.
- The Burrow: a cozy underground workshop in 3D behind the home, lobby and end screens, with a bunny for every player.
- 23 jobs. On your own: By The Numbers, Puzzle it Out, Connect the Dots, Odd Bunny Out, Burrow Match, Word Warren, Steady Paws, Sorting Line, Headcount, Peekaboo, Spot the Change, Thump Along, Flashlight Hunt and Shoo Crew, plus four car jobs: Tire Rotation, Oil Change, Fill 'er Up and Under the Hood.
- Jobs for two, where each of you sees half of what's needed and you have to talk it through: Button Pusher, Map Reader, Safe Crackers and Blueprint. Bucket Brigade is a job for three, passing items round a ring into the right bins, and is dealt only in games of three or more.
- Difficulty stars: every job on the job list shows 1 to 3 stars, so you can pick one that suits you.
- One job at a time. Pick a job from the job list, finish it, then pick the next. Back to the Job Board hands an unfinished job back, progress and all, for someone else to finish. Before the clock starts, practice any job on your own phone to learn how it works.
- Hop In: once the clock is running, jump in to help on someone else's solo job. On Puzzle it Out, Fill 'er Up and Spot the Change the first helper plays along; on Flashlight Hunt and Shoo Crew everyone who hops in plays; on the rest, helpers watch and call out what they see. If the player leaves the job, the first helper takes it over.
- Game Settings (the gear, in the lobby or on the job list): the host picks how many of each job the game has, or presses Suggested for a mix that fits the number of players, and the game length: 5, 10 or 15 minutes. Everyone else can look but not change them.
- Two ways to play. In Beat the Clock, finish every job before time runs out. In Stopwatch there's no time limit: the clock counts up, and the end screen shows your team's time and the room's best for the same set of jobs. Play again keeps the mode and settings, so you can try to beat it.
- Dropped connections are forgiven: if your phone sleeps or you reload, you go straight back to your seat. Leaving a game once the job list is up ends it for everyone, so the game asks first.
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